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⚙ Session 1 — Bridging Act

The Foundry · The Barracks · The Hall of Purity
DM MODE
The Foundry — Old Metalworks
iron-filing floor
iron pillar
forge
anvil
crate
door (south = street)

Pieces — tap a token, then tap where it goes

Tap a token to pick it up (it glows), tap a square to drop it. Tap again to cancel. Double-tap removes. Everyone sees the same board.

♪ Soundtrack — tap to play

Tense Path — the approachAs they climb through the window. The lattice is dead in here.
Epic Fight — the SentinelRoll initiative, hit play.
The Barracks — Two-Direction Street Ambush
cobbled street
gutter (difficult)
wall
rooftop
alcove
crate

Pieces — tap a token, then tap where it goes

Tap to pick up, tap a square to drop. Double-tap removes.

♪ Soundtrack — tap to play

Tense Path — the stand-offLow, before initiative. "This changes nothing."
Surprise! — the ambushHit play the instant initiative rolls.
Obscura — the alcoveDrop the volume once the ambush breaks. Let them breathe.
Hall of Purity — Platform Fight
stone floor
raised platform
upper tier
stairs
Purity Pyre
pews
pulpit
bloodstain

Pieces — tap a token, then tap where it goes

Tap to pick up, tap a square to drop. Double-tap removes.

♪ Soundtrack — tap to play

Cathedrals & Forgotten Temples — the HallFade in as the door opens. He has been waiting.
End This — the WardenSwap in when he turns from the pulpit.
Remember the FallenAfter he falls. Cut the battle music. Let this breathe under the five.