Roll initiative immediately. "You are inside the Foundry. The window opened eleven minutes ago. The lattice is dead in here. Your patron is awake for the first time in months." → Ask each: "What do you do in the first three seconds?"
Magic Note
Foundry is a Lattice dead zone. Ofrhys' moment: "It works. Of course it works." Let her have it.
Eye ×3 · CR ⅛
EYE AC 13 · HP 16
Multiattack 2 · SS +4 (1d6 P)
Light xbow +4 (1d8 P · 80/320) ⚠ White collar, no melee. Triangulate — not kite.
Sentinel Absalom · CR 2
SENTINEL ABSALOM AC 13 · HP 33
Inflict Wounds 3d10 (DC 12) Hold Person (1×) — DC 12
Maul +4 (1d10+2 B) ⚠ Targets whoever's already cast a spell. Hold on Ofcom first if she's the only one with a Defender out.
Party HP · Lvl 5
The Barracks — Two-Direction Street Ambush
cobbled street
gutter (difficult)
wall
rooftop
alcove
crate
Pieces — tap a token, then tap where it goes
Tap to pick up, tap a square to drop. Double-tap removes.
1. Short rest? Did they take the 10-min rest behind the coal bin? Yes → Ofcolin pact slots 2/2. No → 0/2. Ask before anything else.
2. Prompt Ofrhys: cast the Scroll of Mage Armor (AC 10→13, 8h, no slot — the Hound audit assumes she does). Refresh Disguise Self (Eye disguise, 1h).
3. Prompt Ofcom:Warding Bond on Ofrhys? (+1 AC/saves, resistance, shared damage.)
Disguises live: Ofrhys = Disguise Self as an Eye. Ofcolin = Sentinel's robes + silvered symbol — passes at distance, dies at close inspection.
Round 2, south end: Blight Hound + Eye E arrive. EC retreats to cover at 20 HP — if he escapes, Aldric clock +2 next session.
Setup
Party emerges from the Foundry's south door (west end). Eye Commander on the rooftop east. Two Eyes in alley mouths N & S. Blight Hound enters round 2, straight for Ofrhys. The hound knows the smell of arcane.
Short Rest in the Alcove
After the ambush is broken, the alcove (eastern) is the only short-rest spot. Make them feel the clock — every 10 min = +1 Aldric clock if you want pressure. Don't say the number.
Eye Cmdr Judah Creel · CR 3
EYE CMDR JUDAH CREEL AC 15 · HP 65
Multiattack 3 · Hand xbow +5 (1d6+3 P) Parry +2 (reaction, 1/turn) Pattern Sight: bonus — name a PC, disadv on saves vs Eyes til end of next turn ⚠ ROOFTOP — stays on roof, won't drop unless cornered. Calls the Hound when first PC at half HP. Retreats to cover at 20 HP.
Blight Hound "Lament" · CR 1
BLIGHT HOUND "LAMENT" AC 12 · HP 39
Bite +4 (2d6+2 P) Disease: on bite, DC 12 CON or Withering (−1d4 STR/day til cured) ⚠ Targets Ofrhys exclusively until KO'd.
Eyes ×2
EYE AC 13 · HP 16 · SS +4 / Lt xbow +4 ⚠ Northern Eye drops first (no cover). Southern uses crates.
Hall of Purity — Platform Fight
stone floor
raised platform
upper tier
stairs
Purity Pyre
pews
pulpit
bloodstain
Pieces — tap a token, then tap where it goes
Tap to pick up, tap a square to drop. Double-tap removes.
Remember the FallenAfter he falls. Cut the battle music. Let this breathe under the five.
Read-Aloud (Entry)
"The Hall is taller than it should be. The pyre at its centre is lit. Five red shapes lie at its foot. The Warden is at the pulpit, his back to you, finishing a prayer. He turns when he hears you. He has been waiting." → Initiative.
The Fallen — DO NOT SKIP
After the Warden falls. Long rest. Then the room. Five dead handmaids on bloodstain tiles. Read each. Ten seconds of silence. Don't fill it. Ask each: "What does [PC] do?" → Level up to 6. Don't rush.
Warden Ephraim Gault · CR 4
WARDEN EPHRAIM GAULT AC 17 · HP 58
Multiattack 2 · Longsword +5 (1d8+3 S)
Hand xbow +3 (1d6 P, 30/120) Sanctified Strike 1×: +2d8 radiant Bulwark reaction: ally w/in 5ft +5 AC vs one attack ⚠ Holds the pulpit. Won't pursue off upper tier unless flanked. Pyre shoved out (DC15 STR) → loses Sanctified.
Litany Lock — between scenes
Drop the litany-lock prop between The Fallen and the next session beat. Six pillars, cipher = MERCY. Hannah Perry (Marta's daughter) is the cache, not Hannah Carter from the Foundry. Don't explain.